[EDITED and moved from Proposal: decision process for new mechanism ]
What are the goals we want crowdmatching to have?
One possible framing: given limited resources in the world, our goal is to capture all we can for FLO public goods. Perhaps qualified: …up to the point that public goods have all the funding they need.
Perhaps a good constrained game to model:
- Set a fixed available crowd with fixed available real budget
- e.g. 100 patrons who have $10 each
- could set crowds that have some wealthier and some poorer patrons
- this is like those people in the audience at a specific presentation
- focus on the project and the snowdrift.coop platform goals: how do we maximize both the participation and the total dollars?
So, we set this prototype up. We have players act as the project, setting the goals. Other players are the patrons choosing their pledges.
Questions include: what setup maximizes patrons choosing to pledge at all? What setup encourages patrons to pledge higher amounts?
The iterative part: Given multiple crowdmatch payout rounds, what leads patrons to stay vs leave or to increase vs decrease their pledges?