Related to updating https://wiki.snowdrift.coop/about/limits, this is also about how we design our UX and communicate overall about the system.
The limit provides a control point, but we don’t want patrons to be out, we’d like if they end up deciding that it’s worth continuing after all…
I think of the analogy of a credit-card that will block transactions above a certain point as a security measure, calling you to verify if you want them to go ahead (and blocking it by default until they hear from you otherwise).
In the final video script I used the language “the system will check with you and won’t keep you in the crowd if you don’t want to continue”.
The core message is that you have control, not that crowdmatching is designed to kick people out.
So, we should figure out the optimal balance between clearly being opt-in to higher-budgets while making it clear that, for the sake of FLO public goods, we want people to opt-in if they can.